
Streaming killed the album format. But a growing movement of artists is pushing back, releasing ambitious long-form projects that demand to be heard as complete works.

What started as a niche hobby has become a global community with its own celebrities, controversies, and million-dollar charity events.
Speedrunning, the art of completing video games as fast as possible, has grown from an obscure internet subculture into a legitimate competitive scene with professional players, sponsorships, and events that raise millions for charity.
Games Done Quick, the biggest speedrunning marathon, raised over $4 million at its last event. Top runners have six-figure Twitch followings. And the technical skill required to shave milliseconds off world records rivals any traditional esport.
But the community is not without drama. Cheating scandals have rocked the scene, with sophisticated tool-assisted runs being passed off as legitimate. The verification process for world records has become an arms race between runners and moderators.
Despite the controversies, speedrunning remains one of the most wholesome corners of gaming culture. The community is collaborative, the charity events are genuine, and the skill ceiling is effectively infinite. Every game is a new puzzle, and the records keep falling.

Streaming killed the album format. But a growing movement of artists is pushing back, releasing ambitious long-form projects that demand to be heard as complete works.